Summary of improving your K/D ratio in Infinite Warfare core game modes
How these tips can help you improve in Infinite Warfare Having a good kill to death ratio has as much to do with how you move through the map as it does your aim. Like sports, this is a game of angles. Three feet in any direction can make a difference in the opportunities you can exploit. It can mean the difference between getting caught and a 1 vs 4 gunfight or shooting an unknowing enemy. Working the map is an art in and of itself. Anybody can get pretty good at aiming. Working the map is what separates the great players from the wannabes. Pro's opinion on maximizing your K/D ratio in Infinite Warfare Once again we'll refer to TheXclusiveAce for the pro's opinion on the subject. Check out his related video at the bottom of this post. Be sure to like and subscribe. He has a lot of very valuable content available on his YouTube channel. Ace says that your playstyle and mindset are the keys to a high K/D ratio. Not so much the weapon variant, class setup, rig, etc. Ace describes the appropriate mindset as "cautiously aggressive." This means learning when to be on offense and when to be on defense. He clarifies that advice is for Team Deathmatch, not objective game modes. He emphasizes that you should focus on the objective of the game mode you're playing. In Team Deathmatch that objective is to maximize kills and minimize deaths. |
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Ace recommends that you stay at the edge of the map. This eliminates at least one direction enemies can approach from. He says that you can push towards the middle when appropriate. But be smart about picking and choosing when you do so.
It's important that you adapt to the other team. Every team is different. Some are very aggressive. Others are very defensive. Most are mixed. This is why you get defensive if they push. It's why you push if they are timid.
Some of Ace's best advice is to think after every death. Think about what mistakes you made. Think about what you could have done differently. There's always something you could have done smarter.
It's important that you adapt to the other team. Every team is different. Some are very aggressive. Others are very defensive. Most are mixed. This is why you get defensive if they push. It's why you push if they are timid.
Some of Ace's best advice is to think after every death. Think about what mistakes you made. Think about what you could have done differently. There's always something you could have done smarter.
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He goes on to discuss rigs and their particular payloads and abilities. Again, he doesn't think they are of primary importance. But, he's no fan of payload weapons like the Claw, Steel Dragon, Eraser and so on. He thinks they can be a distraction. Rigs with abilities more effective. He recommends using the Merc rig with Reactive Armor and Infusion. Another good choice is the FTL rig with FTL Jump or Phase Shift. Either accompanied with Supercharge.
As far as perks go he says that Ghost is a necessity. He's also a big fan of suppressed weapons. Both of these will keep you off of the enemy's mini-map. Putting you in a better position to sneak up on them.
Finally, as far as scorestreaks go, he recommends the UAV, Counter UAV, and the Warden. The UAV and Counter UAV affect enemy radar. A lot of players use perks to counter these scorestreaks. But, he feels enough don't that their use is justified. He likes the Warden in particular because it is passive. It doesn't require you to lay down and hide while using it. This avoids a situation where an enemy stumbles upon you and kills you.
An average player's opinion on maximizing your K/D ratio in Infinite Warfare
Ace is a much better player than I am. That's a given. He's very gifted and his advice is very valuable. But, part of me wonders if he identifies with the struggles of the (below) average player. He might look at things from a "first world problems" perspective in Call of Duty.
Here's my take on the matter:
My experience is that most maps have "sweet spots." Areas where you can move back and forth, and usually be in a good position to catch enemies off guard. If you find yourself on a good run, make a note of where you are. You might have found a sweet spot for your play style. Try to get back to that area and exploit it.
Having said that, I'm always reluctant to get too far away from my team. Teammates rushing through doorways and around corners can be useful for drawing fire. Useful teammates can also cover your flank and back side. The sweetest spot in the world is useless if you're going 1 on 6.
Speaking of teams, sometimes you find yourself on what I call a "shit team." You know what this is. When you join a game in progress and the enemy has a Warden or THOR up. It's 2 vs 6, and you're losing 30 - 75. You get attacked on both sides 3 seconds after you spawn. There's nothing you can do right.
When you find yourself on a shit team, you bail. I'm a stubborn sort of fellow who doesn't like to quit. I'm all for overcoming obstacles. But, if you find yourself in a hopeless situation, quit. This is a video game that's supposed to be fun. There's nothing redeeming about sticking it out in this case. It will only serve to screw up your mindset and it'll piss you off. Cost > benefit.
Unlike Ace, I like the Stryker rig. In particular, I like the Micro Turret. I like to place it at one end of the map and then try to push to the other. If we can get the spawns to flip, they're spawning right by it. I like that you can set it and forget it. The Micro Turret is usually good for 3+ extra kills every game. To Ace's credit, you have to be smart about when/where you place it. I've gotten in too much of a hurry too many times and gotten smoked when trying to set it up.
I'll also use the FTL Jump sometimes per his suggestion. I think it's also a quality payload. I do think it's more suited for intermediate or advanced players, though.
I also agree with Ace's suggestion of using a suppressor. Technically, you will sacrifice some range. But, it been my experience that long shots are hard to come by in Infinite Warfare. I don't get anywhere near as many as I did in the previous Call of Duty games. So, I don't feel like I'm sacrificing much by using one. Benefits > cost.
Finally, as a rule of thumb, stay away from the nuclear variants of weapons. If you have a legitimate chance of getting a 25 kill streak, you're on the wrong site. Thank you for visiting, but you're overqualified. There's nothing I can tell you that you don't already know. Good job.
There's a lot of good information in here. It's a lot to absorb. Take it one tip at a time. Write it on a Post-It note or something and put it where you'll see it while you play. You're trying to develop positive habits here. After a while, these things will become second nature. Then, you can move on to the next thing.
Get excited! You're about to get decent at this game!
As far as perks go he says that Ghost is a necessity. He's also a big fan of suppressed weapons. Both of these will keep you off of the enemy's mini-map. Putting you in a better position to sneak up on them.
Finally, as far as scorestreaks go, he recommends the UAV, Counter UAV, and the Warden. The UAV and Counter UAV affect enemy radar. A lot of players use perks to counter these scorestreaks. But, he feels enough don't that their use is justified. He likes the Warden in particular because it is passive. It doesn't require you to lay down and hide while using it. This avoids a situation where an enemy stumbles upon you and kills you.
An average player's opinion on maximizing your K/D ratio in Infinite Warfare
Ace is a much better player than I am. That's a given. He's very gifted and his advice is very valuable. But, part of me wonders if he identifies with the struggles of the (below) average player. He might look at things from a "first world problems" perspective in Call of Duty.
Here's my take on the matter:
My experience is that most maps have "sweet spots." Areas where you can move back and forth, and usually be in a good position to catch enemies off guard. If you find yourself on a good run, make a note of where you are. You might have found a sweet spot for your play style. Try to get back to that area and exploit it.
Having said that, I'm always reluctant to get too far away from my team. Teammates rushing through doorways and around corners can be useful for drawing fire. Useful teammates can also cover your flank and back side. The sweetest spot in the world is useless if you're going 1 on 6.
Speaking of teams, sometimes you find yourself on what I call a "shit team." You know what this is. When you join a game in progress and the enemy has a Warden or THOR up. It's 2 vs 6, and you're losing 30 - 75. You get attacked on both sides 3 seconds after you spawn. There's nothing you can do right.
When you find yourself on a shit team, you bail. I'm a stubborn sort of fellow who doesn't like to quit. I'm all for overcoming obstacles. But, if you find yourself in a hopeless situation, quit. This is a video game that's supposed to be fun. There's nothing redeeming about sticking it out in this case. It will only serve to screw up your mindset and it'll piss you off. Cost > benefit.
Unlike Ace, I like the Stryker rig. In particular, I like the Micro Turret. I like to place it at one end of the map and then try to push to the other. If we can get the spawns to flip, they're spawning right by it. I like that you can set it and forget it. The Micro Turret is usually good for 3+ extra kills every game. To Ace's credit, you have to be smart about when/where you place it. I've gotten in too much of a hurry too many times and gotten smoked when trying to set it up.
I'll also use the FTL Jump sometimes per his suggestion. I think it's also a quality payload. I do think it's more suited for intermediate or advanced players, though.
I also agree with Ace's suggestion of using a suppressor. Technically, you will sacrifice some range. But, it been my experience that long shots are hard to come by in Infinite Warfare. I don't get anywhere near as many as I did in the previous Call of Duty games. So, I don't feel like I'm sacrificing much by using one. Benefits > cost.
Finally, as a rule of thumb, stay away from the nuclear variants of weapons. If you have a legitimate chance of getting a 25 kill streak, you're on the wrong site. Thank you for visiting, but you're overqualified. There's nothing I can tell you that you don't already know. Good job.
There's a lot of good information in here. It's a lot to absorb. Take it one tip at a time. Write it on a Post-It note or something and put it where you'll see it while you play. You're trying to develop positive habits here. After a while, these things will become second nature. Then, you can move on to the next thing.
Get excited! You're about to get decent at this game!