Summary of selecting the best class setup in Infinite Warfare core game modes
This post will help you build the class setups that will help you achieve your goals. This game offers a lot of options. What seems like an infinite number of possible combinations of:
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Get more helpful advice on how to improve your game:
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Pro's opinion on class setups in Infinite Warfare
TheXclusiveAce is once again our expert on the matter. He has done a considerable amount of analysis on the subject. He doesn't guess or go by feeling. He tests these things out and has data to back up his opinions.
What is most comfortable for you might not be best for you. You might like to loadout with 2 Seeker Grenades. You like the concept and sometimes they will get you a kill. But, the reality might be that you're pissing away 3 coins that would be better used elsewhere.
At the end of they day, you've got to use what you feel comfortable with. This guide will provide you with a good starting point. From here it's up to you to determine what your goals are. Decide if the changes you make to your loadout bring you closer to them or move you further away.
Check out Ace's video at the bottom of this post. Give it a like abe sure to subscribe to his YouTube channel. He has 3 "best class" videos for Infinite Warfare that I've seen. I'm going to reference the best of these.
The best is from December of 2016. One other is a beginner class setup video. It's quality, but this post is for those of us that are beginners, per se. We've been playing for a while and we want to get better. The other, more recent video is from February 2017. Each video is worth watching. The December 2016 video has the most practical advice.
The beginner video is for someone playing the game their first day. The February 2017 video gives me the impression that Ace has gotten bored with the game. I wonder if he's looking for ways to make it more exciting. That's why he's building more challenging classes. Watch it and decide for yourself.
Here are the recommended classes:
TheXclusiveAce is once again our expert on the matter. He has done a considerable amount of analysis on the subject. He doesn't guess or go by feeling. He tests these things out and has data to back up his opinions.
What is most comfortable for you might not be best for you. You might like to loadout with 2 Seeker Grenades. You like the concept and sometimes they will get you a kill. But, the reality might be that you're pissing away 3 coins that would be better used elsewhere.
At the end of they day, you've got to use what you feel comfortable with. This guide will provide you with a good starting point. From here it's up to you to determine what your goals are. Decide if the changes you make to your loadout bring you closer to them or move you further away.
Check out Ace's video at the bottom of this post. Give it a like abe sure to subscribe to his YouTube channel. He has 3 "best class" videos for Infinite Warfare that I've seen. I'm going to reference the best of these.
The best is from December of 2016. One other is a beginner class setup video. It's quality, but this post is for those of us that are beginners, per se. We've been playing for a while and we want to get better. The other, more recent video is from February 2017. Each video is worth watching. The December 2016 video has the most practical advice.
The beginner video is for someone playing the game their first day. The February 2017 video gives me the impression that Ace has gotten bored with the game. I wonder if he's looking for ways to make it more exciting. That's why he's building more challenging classes. Watch it and decide for yourself.
Here are the recommended classes:
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We start with the NV4 as the primary weapon. He uses the Fallout (nuclear) variation. You'll notice as you read on, he uses similar perks for all his setups. He recommends that you always use Ghost. He claims that it is too powerful to leave off, in core modes. He'll also recommend that you use Dexterity in most setups. In this setup, he also uses Dead Silence but says that Hardwired would be a viable alternative. He likes Dead Silence for a couple of reasons. Dead Silence makes see you completely quiet when you creep up on enemies. It mutes your footsteps so they don't become a distraction. Without the distracting sound of your own, you're more likely to hear enemy footsteps.
This next setup uses the R3K assault rifle and the Counterbalance variant. The Spearhead variant is also recommended. This time he's including an optic. In particular, the Reflex Sight. If you watch his other videos you'll hear him say that he also likes the ELO. I get the impression that he feels that they are more or less interchangeable. He also opts for a Spartan as the secondary weapon in this setup. He claims that he only does so when he has extra points to use.
Another point worth mentioning is that he always avoids the Faraday Slug. As I mentioned earlier he's done his research and he's found that the Faraday Slug is, more or less, useless. With this attachment, you're burning a point in your class setup. This attachment does not change the number of headshots needed for a kill. Despite its claims. If you're using this attachment, you rightfully thought it would help. It's often the last attachment you earn as you rank up a weapon. Its description gives the impression that it will be helpful. The truth is it won't. Don't waste a point on it.
You'll notice this set up uses an LMG and not an assault rifle. Part of what I like about this particular video is that it offers a nice variety of setups. It's not all assault rifles and or SMGs. As with the NV4, he decided to use a suppressor with this weapon. The benefits of suppressors were addressed on the Increase Your K/D Ratio post. Making long shots in this game is more difficult than games past. So you're not sacrificing much by using a suppressor. In fact, you're probably coming out way ahead because you're staying off the enemy's mini-map. You'll also see that this is the only class he uses Marksman on. Marksman shows the enemy's name when targeting, from a further distance than normal. This perk also helps reduce flinch when you're in a gunfight.
This class surprised me a little bit. I didn't expect a shotgun to be on his list of suggested weapons. I don't see many advanced players using a shotgun. He actually states that you can use any shotgun in the setup. Doesn't feel anyone shotgun is better than the rest. You should use what you like the most. He includes a laser sight because he doesn't aim down-sight with a shotgun. Nor should you, for that matter. Stick to hip firing. The Hornet is also included in this setup for those times when a shotgun might not be practical. He uses the Expose variant of the Banshee. This is because it has the Steady trait which increases its one shot kill potential. Consider doing the same no matter which shotgun you decide to use. This is the only class he uses Cold-Blooded on. Cold-Blooded removes your name when enemies target you. Ace thinks that this makes them hesitate for a moment. This hesitation gives him the upper hand.
Ace opts for a rare Tactical in this setup. The Blackout Grenade is his tactical of choice. He says he only includes it because he has a point to burn. This setup is another where he claims that you can pretty much substitute any other SMG for the Karma 45. I imagine he likes the Karma because it comes which two magazines. He likes the Phobos variant.
His final recommendation is another assault rifle. The Volk with the Greed variant. This variant was chosen because it has the Stability trait. Everything else in this class is pretty consistent with the others.
An average player's opinion on class setups in Infinite Warfare
As I said earlier, these classes are a great starting point. Ace is an above average player. He doesn't see things from the same perspective as the rest of us. These classes are where I started from. I've made a few small changes that work better for me. If I think something different might help me, I'll make the change and see if I improve. If not, I'll go back to using what I did before.
You'll notice that he never uses lethals. His reasoning is the same as it is for payload weapons. He feels that lethals change the way you play and break your rhythm. They might be cool. They might kick some ass sometimes. My experience is that they make you overconfident. That overconfidence causes you to take unnecessary chances. You get killed when you're on a roll and lose your progress toward scorestreaks. And, it's scorestreaks, I've found, that boost your kill death ratio. Scorestreaks are a subject for another post, though.
Nuclear variants are pointless for us below average players. If you have a shot of stringing together 25 straight kills, then you don't need any of the advice on this website. You're way ahead of the game here.
I mentioned before that I thought Ace might be getting bored with the game. I based this off his Feb 2017 class setup video. I do agree he made to all his classes in that video. He substitutes the PLAW for the Spartan. I found this to be smart because the PLAW is more versatile. It comes in especially handy for those pesky overpowered Vultures.
One of my weaknesses in this game is that I always strive to do it all. I've wasted time and lives trying to get emblems, camouflages, and other useless shit. Time I should have spent focusing on the specific things that will help me get better. I guess I did it for the sake of the challenge. But when I thought about it, I decided I care more about my kill death ratio than any of that other stuff. You're never going to achieve all those challenges. That is unless you're willing to play this game full-time, There's too many of them.
Striving for balance caused me to think that I need one of everything in my class setup. So, I wasted points on lethals and tacticals that rewarded me with needless deaths. At its core, this is a primary weapon game. Especially in Team Deathmatch. Lethals and tacticals expose your position to the enemy. They might do so more that they do what it is they're designed to do. There are exceptions of course. For instance, in Free-For-All, I found the trip mines can be useful for tacking on a couple of extra kills. Radar can helpful for beginners. But as a rule of thumb only include lethals and tacticals if you have points to spare.
Finally, one instance where I disagree with Ace is with the use of Scavenger. For advanced players, it makes sense to be able to refill your ammo. The rest of us aren't likely to live long enough to have to worry about running completely out of ammo. In the rare instance that you do, you can pick up a weapon from a dead enemy or teammate. Wait until you start consistently running out of ammo before you use this perk. Until then, stick to Hardline and increase your odds of calling in scorestreaks.
As I said earlier, these classes are a great starting point. Ace is an above average player. He doesn't see things from the same perspective as the rest of us. These classes are where I started from. I've made a few small changes that work better for me. If I think something different might help me, I'll make the change and see if I improve. If not, I'll go back to using what I did before.
You'll notice that he never uses lethals. His reasoning is the same as it is for payload weapons. He feels that lethals change the way you play and break your rhythm. They might be cool. They might kick some ass sometimes. My experience is that they make you overconfident. That overconfidence causes you to take unnecessary chances. You get killed when you're on a roll and lose your progress toward scorestreaks. And, it's scorestreaks, I've found, that boost your kill death ratio. Scorestreaks are a subject for another post, though.
Nuclear variants are pointless for us below average players. If you have a shot of stringing together 25 straight kills, then you don't need any of the advice on this website. You're way ahead of the game here.
I mentioned before that I thought Ace might be getting bored with the game. I based this off his Feb 2017 class setup video. I do agree he made to all his classes in that video. He substitutes the PLAW for the Spartan. I found this to be smart because the PLAW is more versatile. It comes in especially handy for those pesky overpowered Vultures.
One of my weaknesses in this game is that I always strive to do it all. I've wasted time and lives trying to get emblems, camouflages, and other useless shit. Time I should have spent focusing on the specific things that will help me get better. I guess I did it for the sake of the challenge. But when I thought about it, I decided I care more about my kill death ratio than any of that other stuff. You're never going to achieve all those challenges. That is unless you're willing to play this game full-time, There's too many of them.
Striving for balance caused me to think that I need one of everything in my class setup. So, I wasted points on lethals and tacticals that rewarded me with needless deaths. At its core, this is a primary weapon game. Especially in Team Deathmatch. Lethals and tacticals expose your position to the enemy. They might do so more that they do what it is they're designed to do. There are exceptions of course. For instance, in Free-For-All, I found the trip mines can be useful for tacking on a couple of extra kills. Radar can helpful for beginners. But as a rule of thumb only include lethals and tacticals if you have points to spare.
Finally, one instance where I disagree with Ace is with the use of Scavenger. For advanced players, it makes sense to be able to refill your ammo. The rest of us aren't likely to live long enough to have to worry about running completely out of ammo. In the rare instance that you do, you can pick up a weapon from a dead enemy or teammate. Wait until you start consistently running out of ammo before you use this perk. Until then, stick to Hardline and increase your odds of calling in scorestreaks.